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xREAL Lab

James Trotter, CSUSB assistant director of Academic Technologies & Innovation, Arianna Huhn, associate professor of anthropology, and Bradford Owen, interim associate vice president, faculty development and chief academic officer
November 9, 2022

The CSUSB poster presentation focused on a 360-degree virtual tour of the In|Dignity exhibition allowing to live on after the exhibition closes.

Annenberg Virtual Reality ColLABorative research associate Rita Girginova, speaks to the attendees at the “Yesterday's Future: The Centuries-Long Quest For Virtual Reality” event, which was recreated by the Cal State San Bernardino Extended Reality for Learning (xREAL) Lab with the university’s Information Technology Services (ITS).
October 21, 2022

The virtual reality environment was introduced as part of the event, titled “Yesterday's Future: The Centuries-Long Quest For Virtual Reality,” hosted by the Annenberg Virtual Reality ColLABorative.

A student using a VR set at CSUSB
August 17, 2022

The presentation showed how CSUSB’s xREAL Lab uses embodied conversational agents in virtual reality to simulate realistic conversations for increasing students’ empathy and engagement.

Yutong Liu using VR in the CSUSB xREAL Lab
July 11, 2022

The EDUCAUSE Learning Initiative Annual Meeting is a premier event where faculty, IT personnel and industry partners explore different technology-driven approaches to broad learning issues and share expertise across institutions.

JC Mariscal, student assistant at xREAL, working on VR project
April 5, 2022

ATI video production students at CSUSB have produced their first video in a news package series by interviewing an xREAL 3D artist, JC Mariscal.

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February 11, 2022

As the recipient of the 2021 Graduate Extended Reality Research Scholarship, communication studies student Naim Aburaddi hopes to make it easier for students living in Gaza to communicate with the world and share their stories.

 

Shane Burrell
March 23, 2021

Shane Burrell got into his dream Ph.D. program for this coming fall: the gaming studies program at the University of Oregon.